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Hyper Detailing & Staging As Architecture 

The premise of this project is to study compositional techniques established in paintings like Hieronymus Bosch’s ‘Garden of Earthly Delights’ and Pieter Bruegel’s ‘Big Fish Eat Little Fish’ and how to apply these techniques in architectural visualization. This inverse design methodology, beginning with small discernible objects and eventually larger scale on site allows for specificity in design. From the direct, material, intimate scale to sculpted parts to produce a larger massing. This is relevant not only in the 3D depiction of the model, but also in a plan study. The plan delineates form through the lens of an ‘all seeing eye’; this means that there will be objects in play that are designed to accomodate for this view. The plan incorporates architectural elements that allow the form to take on a sense of scale as well as spatial qualities. 

This phase of the project is not unlike Renaissance paintings. The idea of hyper-detailing comes into play when staging the form (dissected pig). The forms start to gain the amount of detail found in paintings like ‘The Garden of Earthly Delights’, but with the advantage of producing multiple vantage points from a 3D file. The idea here is to detail to the point of technical limit. 

The way we see things is affected by what we know or what we believe; how would we depict a scene in architecture? How do we stage something that is not architecture, as architecture? What are the implications?

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